Percentile 99: 533.831 ms | 394.55 ms
What surprised me was that this entire walk is fully hardware-driven -- no microcode involvement at all. The state machine reads the page directory entry, reads the page table entry, checks permissions, and writes back the Accessed and Dirty bits, all autonomously. Since it's hardware-driven, it runs in parallel with the microcode and needs its own memory bus arbitration -- the paging unit must share the bus with both data accesses from the microcode and prefetch requests from the instruction queue.
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The boss of Rolls-Royce has said he would welcome Germany helping to build Britain’s next-generation fighter jet, arguing it would bring in more business for the project.
Раскрыты подробности о договорных матчах в российском футболе18:01
And finally, it has built in reflection... And while I wouldn't use it for release code, being able to quickly reflect on game objects for editor tooling is very nice. I can easily make live-inspection tools that show me the state of game objects without needing any custom meta programming or in-game reflection data. After spending a few years making games in C++ I really like having this back.